Games in Education – Serious Games – A Literature Review

This project aims to identify and document the usage, definition, and as far aspossible pedagogy of serious games. That is, games where the educational goal takes precendence in training outside of the school education system.

By identifying and documenting the usage of serious games in schools the project will analyse the benefits and risks of these games, and look at how they are being used and assessed effectively.

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About Giorgio Bertini

Director at Learning Change Project - Research on society, culture, art, neuroscience, cognition, critical thinking, intelligence, creativity, autopoiesis, self-organization, rhizomes, complexity, systems, networks, leadership, sustainability, thinkers, futures ++
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